These featured works showcase a broad perspective of industrial and interaction design inquiries and solutions. The program allows students to further their research interests and to refine their own design processes.
Xinghe (Riva) Hu
Casual Information Visualization, Major Consultant, Student Social Network | The purpose of this research is to identify an effective and useful way to show the big data and allow her audience to see, understand and access big data through information visualization. The target users are the high school students who need a tool that provides them with help when they want to choose an ideal college major. The system combines abundant information with an interactive interface that acts as a user-friendly tool for researching college majors.
Qiaoying (Ellen) Wang
Campus Experience, International Students, Mobile-based Application | This study has practical value for international students who pursue studying at North American universities. Most of us experienced adjustment difficulties due to a lack of awareness of cultural difference, social rules, and other challenges. The thesis purposes a vision mobile-based campus application explore to provide international students useful campus information over four dimensions of culture difference: cognition, psychology, behavior, and phenomenon.
Shang (Sharon) Xu
Face-To-Face Communiation, Social Conversation, Otaku | Most otakus have difficulties interacting with strangers in real world contexts, but some do want to expand their social networks. This research adopts design approaches to enhance the connections among otakus in face-to-face scenarios by incorporating what is learned from research on and with the target group. Say Hey is developed as an app platform to help otakus gradually get involved in real society and frequent interpersonal communications in daily life.
Yue (Aaron) Ma
Empty Nest Syndrome, Ambient Information Design, Non-Intrusive Interaction | Empty Nest Syndrome has become a modern social issue. Remote family communication is of considerable importance in this context. Traditional methods of verbal communication in such situations require synchronous interaction, a shared particular time and a particular environment, which are often inconvenient, especially given time zone differences and busy schedules. Hence, this thesis explores design solutions for a new communication experience between empty nest parents and their children – using non-intrusive ambient information design – to amplify the connection between them.
Xiaohang (Wilson) Zhang
Visually-Impaired, Human Behavior Analysis, Assistive Product Design | For visually-impaired individuals, the factor of impaired sight affects this collaboration of the senses. All of the healthy senses are needed to compensate for the impaired sight in order to normalize each individual’s daily activities. Many assistive tools for the visual impairment have been designed as supplementary items to help visually- impaired people. The design outcomes of this thesis focuses on employing the current technologies to help visually-impaired individuals to learn cooking with distanced help and preserve fresh food with self-annotation tool.
Weiran (Tyki) Lei
Travel Experience, Planning Design, Information Visualization | The existing packaged travelling information is limited by online sources and accessibility. To improve both the quality of travel experience and people’s understanding of an adjustable itinerary, this thesis design is implementing re-contextualized situation awareness and distributed cognition into a travel aiding system, while using information visualization to represent the contextual-based information that the tourists desire or expect before and during a road trip to support human cognitive tasks and enhance the travel experience intuitively in the domain of UX design.
Children with Autism, Reading Skill Development, Innovative Learning Methods | There is a common thread among children with autism to be able to use decoding skills to read. Yet, these children struggle with reading comprehension. The mission of this application is to improve this situation by teaching the emergent literacy skill of vocabulary instruction by labeling objects. Literacy Labels has two instructional methods that include scanning QR codes on printed labels with the iPad camera and playing a fun game within the applicationto reinforce the skills. The goal of combining these two learning methods is to strengthen the understanding that all words have meaning before the child learns to read independently by decoding.
Yinghuan (Patty) Peng
Visual Analytics Systems, Comparative Analysis, Information Visualization | The research introduces a new comparative approach to access, evaluate, and enhance information interaction design in visual analytics (VA) systems. Based on the insightsand ideas gathered from design thinking at the beginning stage, Peng redesign Visual Analytics systems from comparing and filtering. This study focuses on the information interaction design of systems, through the integration of design principles from information design, interaction design, and sensorial design.
Digital Integration, Digital Ecosystem, User Experience | This thesis study was inspired by technologies becoming more interconnected into our everyday physical contexts. By investigating digital integration, he have created a digital ecosystem that supports the customers’ continual actions within a fast casual restaurant. To support a fully contextual design, multiple ethnographic practices were conducted. This resulted in the significance of the individual touchpoint relying on the greater whole for its success. By developing each touchpoint together as one, he created cohesive interactions that led to a unified digital user experience within the physical environment of Camille’s Sidewalk Café.
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